Compatibility list
- strelokgunslinger
dxgi.dll
0.13
AC Liberation, w/o Depth BufferOmnipotus wrote:
d3d9.dll
0.13.1
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- Nekrik
@Nekrik: Are you sure about Hard Reset's depth buffer access? I've tried it with 0.13 and see nothing, not even the weapon (using an AMD card). Also if Hard Reset works for you, Shadow Warrior should give you the same result. Can you test it?
Both Reshade versions 0.12 and 0.13 have depth buffer access in Hard Reset and i already configured my preset with ME. Some preconfigured preset screens here: forums.guru3d.com/showpost.php?p=4990350&postcount=373
I am using an Nvidia GPU GTX 780 OC, i am not sure if that issue has something to do with you having AMD GPU though. Make sure that you don't force some kind of MSAA AA or Transparency SSAA in radeonPro.
In the meantime as i do not have the Shadow Warrior title, i will borrow it from a friend of mine who has it or will try running it with Reshade on his PC.
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- CeeJay.dk
vfxninjaeditor wrote: I would like to make a note that Wolfenstein: TNO doesn't have depth buffer access. That might need to be corrected on the compatibility list.
Wolfenstein : TNO had a depthbuffer when Crosire and I first got it working during the alpha stage - I'll check it again.
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- Deriest
Follo wrote: Hi, Thx for the good work.
I tested "Age of Conan" and Reshade0.13.0+SweetFX2.0 seems to work pretty good.
Ijust recognized that the stats are not staying on all time.
Here is the Logfile:
Warning: Spoiler!21/01/2015 15:17:06,080 | INFO | Initializing Crosire's ReShade version '0.13.0.653' built on '2015-01-17 21:50:50' loaded from "\Age of Conan\dxgi.dll" to "\Age of Conan\AgeOfConanDX10.exe" ...
21/01/2015 15:17:06,118 | INFO | Registering hooks for "C:\WINDOWS\system32\d3d8.dll" ...
21/01/2015 15:17:06,119 | INFO | > Delayed.
21/01/2015 15:17:06,119 | INFO | Registering hooks for "C:\WINDOWS\system32\d3d9.dll" ...
21/01/2015 15:17:06,119 | INFO | > Delayed.
21/01/2015 15:17:06,119 | INFO | Registering hooks for "C:\WINDOWS\system32\d3d10.dll" ...
21/01/2015 15:17:06,119 | INFO | > Libraries loaded.
21/01/2015 15:17:06,120 | INFO | > Found 2 match(es). Installing ...
21/01/2015 15:17:06,155 | INFO | > Installed 2 hook(s).
21/01/2015 15:17:06,155 | INFO | Registering hooks for "C:\WINDOWS\system32\d3d10_1.dll" ...
21/01/2015 15:17:06,155 | INFO | > Delayed.
21/01/2015 15:17:06,155 | INFO | Registering hooks for "C:\WINDOWS\system32\d3d11.dll" ...
21/01/2015 15:17:06,155 | INFO | > Libraries loaded.
21/01/2015 15:17:06,156 | INFO | > Found 2 match(es). Installing ...
21/01/2015 15:17:06,194 | INFO | > Installed 2 hook(s).
21/01/2015 15:17:06,195 | INFO | Registering hooks for "C:\WINDOWS\system32\dxgi.dll" ...
21/01/2015 15:17:06,195 | INFO | > Delayed.
21/01/2015 15:17:06,195 | INFO | Registering hooks for "C:\WINDOWS\system32\opengl32.dll" ...
21/01/2015 15:17:06,195 | INFO | > Delayed.
21/01/2015 15:17:06,195 | INFO | Registering hooks for "C:\WINDOWS\system32\ws2_32.dll" ...
21/01/2015 15:17:06,195 | INFO | > Libraries loaded.
21/01/2015 15:17:06,197 | INFO | > Found 8 match(es). Installing ...
21/01/2015 15:17:06,356 | INFO | > Installed 8 hook(s).
21/01/2015 15:17:06,356 | INFO | Initialized.
21/01/2015 15:17:06,357 | INFO | Installing delayed hooks for "C:\WINDOWS\system32\dxgi.dll" ...
21/01/2015 15:17:06,392 | INFO | > Found 3 match(es). Installing ...
21/01/2015 15:17:06,392 | INFO | > Installed 3 hook(s).
21/01/2015 15:17:10,016 | INFO | Installing delayed hooks for "C:\WINDOWS\system32\d3d10_1.dll" (Just loaded via 'LoadLibraryW("C:\WINDOWS\system32\D3D10_1.dll")') ...
21/01/2015 15:17:10,017 | INFO | > Found 2 match(es). Installing ...
21/01/2015 15:17:10,070 | INFO | > Installed 2 hook(s).
21/01/2015 15:17:10,071 | INFO | Redirecting 'CreateDXGIFactory({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 027F1728)' ...
21/01/2015 15:17:10,103 | INFO | Redirecting 'D3D10CreateDevice1(1583C520, 0, 00000000, 1, 41216, 32, 027F173C)' ...
21/01/2015 15:17:10,103 | INFO | > Passing on to 'D3D10CreateDeviceAndSwapChain1':
21/01/2015 15:17:10,103 | INFO | Redirecting 'D3D10CreateDeviceAndSwapChain1(1583C520, 0, 00000000, 1, 41216, 32, 00000000, 00000000, 027F173C)' ...
21/01/2015 15:17:10,103 | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(1583C520, 0, 00000000, 2147483649, 0018E7E0, 1, 7, 00000000, 00000000, 0018E7F0, 00000000, 00000000)' ...
21/01/2015 15:17:10,123 | WARN | Reference count for 'ID3D11Device' object (1) is inconsistent.
21/01/2015 15:17:10,531 | INFO | Redirecting 'IDXGIFactory::CreateSwapChain(09E74960, 1600CD98, 0018EDB4, 027F1740)' ...
21/01/2015 15:17:10,536 | INFO | Recreated effect environment on runtime 09398D68.
21/01/2015 15:17:15,803 | INFO | Loading effect from "\Age of Conan\Sweet.fx" ...
21/01/2015 15:17:16,696 | INFO | > Successfully compiled effect.
21/01/2015 15:17:19,014 | INFO | Detected modification to "\Age of Conan\dxdiag.txt". Reloading ...
21/01/2015 15:17:19,062 | INFO | Loading effect from "\Age of Conan\Sweet.fx" ...
21/01/2015 15:17:19,067 | INFO | > Already compiled.
Ok Know its not working anymore. The Launcher shows evrytime:
"The Update Manager has encountered a problem and needs to close.
21/01/2015 18:53:36,277 | WARN | Reference count for 'ID3D11Device' object (1) is inconsistent.
21/01/2015 18:53:36,284 | INFO | Exiting ...
21/01/2015 18:53:36,284 | INFO | Uninstalling 27 hook(s) ...
21/01/2015 18:53:36,819 | INFO | Exited.
21/01/2015 18:53:36,819 | ERROR | Exited.Unable to resolve hook for '0x62C0D870'!
I get this same problem with both this and ArcheAge. But I was never able to get it to work with AoC, what settings did you have it set at? Both games could really use the extra post processing.
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- Nekrik
Crosire if you could please include a note in compatibility list for Shadow Warrior 2013 and Hard Reset that you must have FSAA enabled to have depth buffer access.
thanks
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- Omnipotus
Nekrik wrote: Tried Shadow Warrior and depth buffer access is perfect but i think i found the depth buffer access issue. You must have FSAA enabled x2 or x4 in options for reshade to get depth buffer info both in Hard Reset and In Shadow Warrior. For me the game defaults with FSAA x2 and Reshade had access to depth buffer by default but if one have no AA or FXAA enabled depth buffer shows empty. As Crosire says the depth buffer detection algorithm is not yet perfect maybe that is the reason.
Crosire if you could please include a note in compatibility list for Shadow Warrior 2013 and Hard Reset that you must have FSAA enabled to have depth buffer access.
thanks
I'll get on that today, just doing some testing on the last Assassin's Creed games and a few others, posting my results then I'll be going through this entire thread and updating the Compatibility List, thanks for the info
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- Nekrik
Omnipotus: I just realised that we have a new Moderator ! Great news.
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- Wicked Sick
When using the latest Reshade with this game, a crash occurs with this log: pastebin.com/ZnsASVLB
When the game boot up, Reshade works normally until the Press Start screen. After that, a loading screen appears and then the game crashes after some time.
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- Omnipotus
Wicked Sick wrote: I used the search functionality and it brought no results for these key words "Wolf Among Us".
When using the latest Reshade with this game, a crash occurs with this log: pastebin.com/ZnsASVLB
When the game boot up, Reshade works normally until the Press Start screen. After that, a loading screen appears and then the game crashes after some time.
Thanks for the info, I'll be testing that game along with the Walking Dead, Borderlands and Game of Thrones series soon and I'll update the list accordingly, also thanks for representing the SFXJ Crew in your Info Box, brought a smile to my face
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- Wicked Sick
- strelokgunslinger
opengl32.dll / x86
0.13.1
Alice Madness Returns - w/o Depth Buffer
d3d9.dll / x86
0.13.1
Deadfall Adventures - w/ partial depthbuffer [also a weird one, gun on screen is black/up close, but level environment is not appearing in depth buffer, dof tends to still work]
d3d9.dll / x86
0.13.1
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- brussell
-Dear Esther: d3d9, no depthbuffer access, files must put into the bin folder
-Hitman 1 Codename 47: opengl32, perfect
-Hitman 2 Silent Assassin: d3d8, perfect
-Splinter Cell Chaos Theory: d3d9, perfect
-Shadowgrounds Survior: d3d9, perfect
-Trine, d3d9, perfect
-Bioshock, dxgi, no depthbuffer access
-Doom (gzdoom source port), opengl32, perfect
-Deus Ex 2 Invisible War: d3d8, crashing
-Strike Suit Zero: dxgi, chrashing
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- Deriest
Age of Conan: d3d9, depth buffer only shows UI, good
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- NattyDread
I have only tested with Mind Path to Thalamus (out of UE3 games) and couldn't get the depthbuffer either.
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- Omnipotus
I'll be adding a BUNCH more tomorrow folks, have a good night
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- jim2point0
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- promuckaj
I try with last two versions, 0.13.0 and 0.13.1
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- Blackhand
SMAA Depth edge detection won't work. Is this due to "no depthbuffer access" in general?
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- crosire
- Topic Author
I cannot help, though I really would like to, without a troubleshooting topic and a log.promuckaj wrote: Crysis Warhead - only D3D9 is working, there is some bug with DXGI, game crash and sometimes game can be started but without shaders.
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- Follo
Deriest wrote: Ok so I tried Age of Conan again today using version 13.0 and it worked so it seems that it works sometimes? Anyway depth buffer only shows UI so DoF doesn't work.
Age of Conan: d3d9, depth buffer only shows UI, good
I tested 13.1 today but with DX10. Started normaly know. No stats but when the Game is open and I change the sweetFXsettings and save it, stats show up and stay on screen.
Screenshot Comparison
Depth Buffer Screenshot
How can I see if depth buffer is running?????
Got it. Have to press "multiplicate on Num-Block" DX10 depth buffer only shows UI!!!
Age of Conan DX10 (dxgi.dll) Two warning in log:
23/01/2015 12:25:17,885 | INFO | Registering hooks for "C:\WINDOWS\system32\d3d8.dll" ...
23/01/2015 12:25:17,885 | INFO | > Delayed.
23/01/2015 12:25:17,885 | INFO | Registering hooks for "C:\WINDOWS\system32\d3d9.dll" ...
23/01/2015 12:25:17,885 | INFO | > Delayed.
23/01/2015 12:25:17,885 | INFO | Registering hooks for "C:\WINDOWS\system32\d3d10.dll" ...
23/01/2015 12:25:17,885 | INFO | > Libraries loaded.
23/01/2015 12:25:17,886 | INFO | > Found 2 match(es). Installing ...
23/01/2015 12:25:17,919 | INFO | > Installed 2 hook(s).
23/01/2015 12:25:17,919 | INFO | Registering hooks for "C:\WINDOWS\system32\d3d10_1.dll" ...
23/01/2015 12:25:17,920 | INFO | > Delayed.
23/01/2015 12:25:17,920 | INFO | Registering hooks for "C:\WINDOWS\system32\d3d11.dll" ...
23/01/2015 12:25:17,920 | INFO | > Libraries loaded.
23/01/2015 12:25:17,920 | INFO | > Found 2 match(es). Installing ...
23/01/2015 12:25:17,954 | INFO | > Installed 2 hook(s).
23/01/2015 12:25:17,954 | INFO | Registering hooks for "C:\WINDOWS\system32\dxgi.dll" ...
23/01/2015 12:25:17,954 | INFO | > Delayed.
23/01/2015 12:25:17,954 | INFO | Registering hooks for "C:\WINDOWS\system32\opengl32.dll" ...
23/01/2015 12:25:17,954 | INFO | > Delayed.
23/01/2015 12:25:17,954 | INFO | Registering hooks for "C:\WINDOWS\system32\ws2_32.dll" ...
23/01/2015 12:25:17,954 | INFO | > Libraries loaded.
23/01/2015 12:25:17,957 | INFO | > Found 8 match(es). Installing ...
23/01/2015 12:25:18,093 | INFO | > Installed 8 hook(s).
23/01/2015 12:25:18,093 | INFO | Initialized.
23/01/2015 12:25:18,094 | INFO | Installing delayed hooks for "C:\WINDOWS\system32\dxgi.dll" ...
23/01/2015 12:25:18,130 | INFO | > Found 3 match(es). Installing ...
23/01/2015 12:25:18,130 | INFO | > Installed 3 hook(s).
23/01/2015 12:25:21,679 | INFO | Installing delayed hooks for "C:\WINDOWS\system32\d3d10_1.dll" (Just loaded via 'LoadLibraryW("C:\WINDOWS\system32\D3D10_1.dll")') ...
23/01/2015 12:25:21,680 | INFO | > Found 2 match(es). Installing ...
23/01/2015 12:25:21,738 | INFO | > Installed 2 hook(s).
23/01/2015 12:25:21,739 | INFO | Redirecting 'CreateDXGIFactory({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 027F1728)' ...
23/01/2015 12:25:21,768 | INFO | Redirecting 'D3D10CreateDevice1(15A18FE8, 0, 00000000, 1, 41216, 32, 027F173C)' ...
23/01/2015 12:25:21,768 | INFO | > Passing on to 'D3D10CreateDeviceAndSwapChain1':
23/01/2015 12:25:21,768 | INFO | Redirecting 'D3D10CreateDeviceAndSwapChain1(15A18FE8, 0, 00000000, 1, 41216, 32, 00000000, 00000000, 027F173C)' ...
23/01/2015 12:25:21,768 | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(15A18FE8, 0, 00000000, 2147483649, 0018E7D8, 1, 7, 00000000, 00000000, 0018E7E8, 00000000, 00000000)' ...
23/01/2015 12:25:21,789 | WARN | Reference count for 'IDXGIDevice' object 16205E90 (3) is inconsistent.
23/01/2015 12:25:21,789 | WARN | Reference count for 'ID3D11Device' object 15AAE350 (1) is inconsistent.
23/01/2015 12:25:22,157 | INFO | Redirecting 'IDXGIFactory::CreateSwapChain(09FB41B8, 162090C0, 0018EDB4, 027F1740)' ...
23/01/2015 12:25:22,160 | INFO | Recreated effect environment on runtime 094D8318.
23/01/2015 12:25:27,862 | INFO | Loading effect from "\Age of Conan\Sweet.fx" ...
23/01/2015 12:25:29,159 | INFO | > Successfully compiled effect.
23/01/2015 12:25:30,299 | INFO | Detected modification to "\Age of Conan\dxdiag.txt". Reloading ...
23/01/2015 12:25:30,346 | INFO | Loading effect from "\Age of Conan\Sweet.fx" ...
23/01/2015 12:25:30,354 | INFO | > Already compiled.
23/01/2015 12:25:45,458 | INFO | Detected modification to "\Age of Conan\SweetFX\SweetFX_settings.txt". Reloading ...
23/01/2015 12:25:45,505 | INFO | Loading effect from "\Age of Conan\Sweet.fx" ...
23/01/2015 12:25:45,837 | INFO | > Successfully compiled effect.
23/01/2015 12:25:56,655 | INFO | Detected modification to "\Age of Conan\SweetFX\SweetFX_settings.txt". Reloading ...
23/01/2015 12:25:56,705 | INFO | Loading effect from "\Age of Conan\Sweet.fx" ...
23/01/2015 12:25:57,595 | INFO | > Successfully compiled effect.
23/01/2015 12:26:46,720 | INFO | Saving screenshot to "\Age of Conan\AgeOfConanDX10 2015-01-23 12-26-46.png" ...
23/01/2015 12:27:06,155 | INFO | Saving screenshot to "\Age of Conan\AgeOfConanDX10 2015-01-23 12-27-06.png" ...
23/01/2015 12:27:33,351 | INFO | Redirecting 'IDXGISwapChain::SetFullscreenState(1C546280, 0, 00000000)' ...
23/01/2015 12:27:33,351 | INFO | Destroyed effect environment on runtime 094D8318.
23/01/2015 12:27:33,351 | WARN | Reference count for 'IDXGIDevice' object 16205D70 (2) is inconsistent.
23/01/2015 12:27:33,351 | WARN | Reference count for 'ID3D10Device' object 162090C0 (1) is inconsistent.
23/01/2015 12:27:34,847 | INFO | Exiting ...
23/01/2015 12:27:34,847 | INFO | Uninstalling 21 hook(s) ...
23/01/2015 12:27:35,132 | INFO | Exited.
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