[5.0.2] Incorrect depth buffer in openvr game ShapeLab

  • Vanishingpoint
  • Topic Author
More
3 years 6 months ago #1 by Vanishingpoint [5.0.2] Incorrect depth buffer in openvr game ShapeLab was created by Vanishingpoint
Hi, I managed to force msaa in the game off through melonloader, but it turns out the depth buffer for each eye exists on separate instances. The depth buffer flickers between each eye unless copy checked. The single eye texture is then stretched across both eyes in vr.

Please Log in or Create an account to join the conversation.

We use cookies
We use cookies on our website. Some of them are essential for the operation of the forum. You can decide for yourself whether you want to allow cookies or not. Please note that if you reject them, you may not be able to use all the functionalities of the site.