Every shader uses a certain amount of texture memory on your GPU (some more, some less). The more you enable, the more memory is used. Your GPU only has a finite amount of VRAM, so eventually it will run out, which can lead to unstability (since the OS is forced to move the memory to normal RAM, which is slow to access for the GPU). This all depends on the resolution you are playing at (larger resolution = larger texture = memory memory required), your game settings (heaving settings like texture quality at "Ultra" will use memory memory) and which shaders you use.
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