that kinda works. but instead of only doing that for the pause screen, setting that in the 2nd reshade ini stops reshade from displaying on the intro video and intro menu. but in-game reshade also doesnt work but if i press esc in-game, it takes me to the esc / continue menu where reshade actually works but without the opague screen. setting it in the 1st ini only, reshade works everywhere but esc menu still shows opague.
is therea way to selectively disable opacity forcing based on window properties rather than just the whole INI?
i made a hook for the game and dumped the shaders and made them editable and it doesnt seem like i can fix the issue that way.
Last edit: 3 days 2 hours ago by Sh1nRa358.
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