FFIII Reshade Turns Semi Transparent Pause Screen Opaque

  • Sh1nRa358
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1 month 2 weeks ago #1 by Sh1nRa358 FFIII Reshade Turns Semi Transparent Pause Screen Opaque was created by Sh1nRa358
Final Fantasy III 3D Remake

Reshade on: i.postimg.cc/k55Dkq5z/FF3-Win32-2026-01-16-12-20-40-649.png

Reshade off: i.postimg.cc/g00rfmJb/pause-issue.png

Also, reshade creates 2 ini files instead of just one. and one seems to be for the pause screen and fmv and the other seems to be the game. deleting one will cause the other to adapt the settings but initially one has to set them both up separately. The shaders activated do not matter.

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  • crosire
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2 weeks 3 days ago #2 by crosire Replied by crosire on topic FFIII Reshade Turns Semi Transparent Pause Screen Opaque
Sounds like the game creates two separate windows, with the pause screen being in a transparent one layered on top. This is a problem because ReShade forcefully makes all windows opaque to prevent incorrect rendering of effects that do not return an alpha channel. You could avoid that by preventing ReShade from initializing on the pause screen window: To do so simply find the ReShade ini file associated with the pause screen and add "Disable=1" to the "[GENERAL]" category inside.

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  • Sh1nRa358
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3 days 2 hours ago - 3 days 2 hours ago #3 by Sh1nRa358 Replied by Sh1nRa358 on topic FFIII Reshade Turns Semi Transparent Pause Screen Opaque
that kinda works. but instead of only doing that for the pause screen, setting that in the 2nd reshade ini stops reshade from displaying on the intro video and intro menu. but in-game reshade also doesnt work but if i press esc in-game, it takes me to the esc / continue menu where reshade actually works but without the opague screen. setting it in the 1st ini only, reshade works everywhere but esc menu still shows opague.

is therea way to selectively disable opacity forcing based on window properties rather than just the whole INI?

i made a hook for the game and dumped the shaders and made them editable and it doesnt seem like i can fix the issue that way.
Last edit: 3 days 2 hours ago by Sh1nRa358.

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