robgrab wrote: GeDoSaTo has a method of applying shaders that don't affect the HUD. He wrote an
ARTICLE
on PC Gamer a while ago about how to do it. I tried it for the remake of Flashback and it worked! Would it be possible for ReShade to use a similar method?
As I wrote, I'm well aware of how GeDoSaTo does it, but I prefer to create an automatic algorithm, which finds the best place for rendering the post processing effects, without the need to manually find a shader hash for every game.