Warnings aren't errors, the shaders returning them will still compile and run. The actual error is probably being thrown because of a difference in how ReShade 5 and ReShade 4 handle tex2Doffset calls - the shader might need to be updated to be compatible with ReShade 5.
An abnormally low framerate against a comparable GPU configuration could be caused by vertical sync being enabled, and failing that, is usually caused by the CPU being unable to process frame pre-renders as quickly as the GPU could use them (to check if this is the case, use MSI Afterburner's overlay to monitor your GPU usage % ingame - if it isn't reaching 100%, you have a CPU bottleneck). If this is the case, either your CPU is too old, or there's too much background activity happening.
Please Log in or Create an account to join the conversation.