So I'm trying to get UIDetect to work in STALKER: Anomaly, since I'm tired of AO shadows (from Marty McFly's RTGI) being superimposed on top of the 2d texture the game uses for scopes. I've enabled UIDetect, set up the _Before and _After effects in the correct order to exclude the effects I don't want, and made sure to go in add the pixel coordinates and colors as explained in the descriptions of the .fx and .fxh files...
And it still doesn't do jack squat. I have not used a UI Mask for this, and I know my coords and colors are accurate because I measured them both by analyzing a screenshot in Photoshop and via the ShowPixel effect and got the same results from both. I can provide my files and screenshots if it will help.
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