Depth buffer offsets wont work on OpenGL

  • CelticSpike
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5 years 1 week ago #1 by CelticSpike Depth buffer offsets wont work on OpenGL was created by CelticSpike
I am trying to use reshade in a bunch of emulators and use shaders that use depth-buffer , but anytime i use opengl and make adjustments for Scale and pixel offset for the depth buffer and add pre-processor definitions, none of the actual shaders pick up those values. they just work off what was there originally. this happens with the RTGI shader, but also get same with MXAO and Depth of field shaders. is there any workaround for this?

Anywhere i am able to use Vulkan or Direct 3D i have no such issues. it only affects OpenGL.

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