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Troubleshooting
AO with logarithmic depth buffer?
AO with logarithmic depth buffer?
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SkacikPL
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10 years 5 months ago
#1
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SkacikPL
AO with logarithmic depth buffer?
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SkacikPL
Question for the well versed in shader arts.
With depth buffers like this:
Is it going to be possible to create at least semi-decent AO shaders? For me it looks like a fat chance.
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Continous
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10 years 5 months ago
#2
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Continous
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Continous
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AO with logarithmic depth buffer?
The issue here isn't so much that it is logarithmic, but rather there is no actual depth info on the characters. In other words, your AO will be on the background not the characters.
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AO with logarithmic depth buffer?
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