Atmospheric halo shader for spherical object

  • Redact
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7 years 11 months ago #1 by Redact Atmospheric halo shader for spherical object was created by Redact
Hey, I was wondering if its possible to write a shader that could render an 'atmospheric halo' effect for a spherical object; a planet more precisely.

This is what the game normally looks like;


Using AdaptiveFog and the UIMask.png I was able to create an illusion of the effect that I'm after;


The UIMask simply won't do unfortunately, since you're able to zoom in on the planet, resulting in this;


I've been trying to find a shader like this on the forum, but had no luck.

The game is Superpower 2 if anyone's curious.

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  • Insomnia
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7 years 11 months ago #2 by Insomnia Replied by Insomnia on topic Atmospheric halo shader for spherical object
While I'm not a coder in any way, I'm going to say no here. ReShade AFAIK can't detect objects, only color.

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  • Redact
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7 years 11 months ago #3 by Redact Replied by Redact on topic Atmospheric halo shader for spherical object

Insomnia wrote: ReShade AFAIK can't detect objects, only color.


Thanks for replying, I figured that'd be a deal-breaker, which is a damn shame because its so close to looking like the Google Maps/Google Earth globe.

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