The Wire Anti Aliasing

  • oxa9615
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9 years 11 months ago #1 by oxa9615 The Wire Anti Aliasing was created by oxa9615
i find this page.[ Phone-wire AA ]

www.humus.name/index.php?page=3D&ID=89
I think it is good for some game. i.e: World of Warships
because the ships has many wire, and it all jagged lines/aliasing.
If Phone-wire AA can compiling into SweetFX, it should be good for games.
The following user(s) said Thank You: andrew

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  • BlueSkyKnight
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9 years 11 months ago #2 by BlueSkyKnight Replied by BlueSkyKnight on topic The Wire Anti Aliasing

oxa9615 wrote: i find this page.[ Phone-wire AA ]


www.humus.name/index.php?page=3D&ID=89
I think it is good for some game. i.e: World of Warships
because the ships has many wire, and it all jagged lines/aliasing.
If Phone-wire AA can compiling into SweetFX, it should be good for games.


A other game that needs this is Fallout 4.

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  • MaxG3D
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9 years 10 months ago - 9 years 10 months ago #3 by MaxG3D Replied by MaxG3D on topic The Wire Anti Aliasing
Reshade would have to have access to the geometry pass. So most probably won't happen.

I guess that it could be done analytically, with the depth buffer but it would be fake, so it wouldn't produce good results.
Last edit: 9 years 10 months ago by MaxG3D.

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