Hi, this is a shader i've been working on lately with a precise purpose : reduce image instability such as shimmer, moiré patterns and noisy high-frequency like fireflyes while preserving as much real detail as possible.DASR is mainly designed for games and engines that do not provide any temporal reconstruction or advanced anti-aliasing solution or a too blurry TAA implementation.
Older or lightweight engines can often expose strong subpixel instability, crawling patterns and aliasing artifacts that are normally handled inside the rendering pipeline.This shader cannot replace a native TAA/temporal reconstruction solution, and it has the usual limitations of a post-process approach, It has no access to motion vectors, material information or the original rendering data available to engine-integrated solutions.However, for cases where those tools are not available, DASR aims to provide a way to improve image stability.The shader is still evolving, but it has reached a point where I think it is ready to be shared and tested.
Github :
DASR