Way to add NOT_BLURRING_SKY_MODE?

  • Wefi
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10 years 5 months ago #1 by Wefi Way to add NOT_BLURRING_SKY_MODE? was created by Wefi
Some of the games I play have the DOF blur out the Sky due to it being white in the Depth buffer. I am very new at writing shaders for this, so i am having a hard time of applying this to the framework.

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  • Ganossa
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10 years 5 months ago #2 by Ganossa Replied by Ganossa on topic Way to add NOT_BLURRING_SKY_MODE?
Do you mean you do not want depth applied to the sky thought it is farthest away?

Maybe you can step in here Marty? :side:

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  • Wefi
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10 years 5 months ago #3 by Wefi Replied by Wefi on topic Way to add NOT_BLURRING_SKY_MODE?

LuciferHawk wrote: Do you mean you do not want depth applied to the sky thought it is farthest away?

Maybe you can step in here Marty? :side:

More or less yes. the game i want to apply it uses Sky boxes, so the background gets blurred out badly.

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  • Marty McFly
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10 years 5 months ago #4 by Marty McFly Replied by Marty McFly on topic Way to add NOT_BLURRING_SKY_MODE?
Well I removed it because it's totally unrealistic, if sky is out of focus, it should be blurred like everything else.
The following user(s) said Thank You: Ganossa

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  • Aelius Maximus
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10 years 4 months ago #5 by Aelius Maximus Replied by Aelius Maximus on topic Way to add NOT_BLURRING_SKY_MODE?
@Wefi Not blurring the sky out just wouldn't look right

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