I just realized that film grain can be used to get rid of banding, almost the same way as dithering. Does anyone have any advice on settings for whichever film grain shader? It needs to be really fine, I think.
I can't believe i missed this! What does TriDithering in terms of dither? Is like random noise or ordered noise or the unspeakably-impossible-to-achieve error diffusing noise?
How exactly do I use TriDither? It is supposed to apply the effect without anything changed in the TriDither.fx? I see 0 dithering on obvious banding with TriDither enabled...
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