Hi all, I've recently started tweaking around with reshade and just wanted to improve my understanding of 2 things:
1. How can I tell if a shader uses / requires the depth buffer?
2. My understanding is that AmbientLight.fx allows light from bright pixels to bleed to surrounding ones, but what exactly does `AL_Adaptation` ("enables adaptation algorithm") do? I'm hoping for some intuition on why it might be desirable.
Thats it, thanks all.
Last edit: 1 year 11 months ago by Sqrl.
Please Log in or Create an account to join the conversation.