Greetings.
I'm attempting to use ReShade with UWP games on Windows 11, and have found some degree of success getting it working using the standalone injector. However, there's one problem, I am unable to open up the window with the 'HOME' key as it says
"No Keyboard or Mouse Input available."
Here's what I've done.
1) I downloaded ReShade_Setup_5.9.0.exe and inject64.exe
2) Created a folder called
\ReShadeInjectUWP
3) Extracted ReShade32.dll, ReShade32.json, ReShade64.dll and ReShade64.json from ReShade_Setup_5.9.0.exe using WinRAR
4) Created ReShade.ini file with the following contents:
[GENERAL]
EffectSearchPaths = .\,D:\ReshadeInjectUWP\Shaders
TextureSearchPaths = .\,D:\ReshadeInjectUWP\Textures
CurrentPresetPath = D:\ReshadeInjectUWP\ReshadePreset.ini
[INPUT]
KeyMenu=113,0,1
GamepadNavigation=1
[OVERLAY]
TutorialProgress=4
5) Copied Shaders + Textures from a previous ReShade install
6) I found and injected into the UWP game of choice through CMD by using the command "inject.exe Windows10Universal.exe"
In an attempt to resolve this, I have ReShade.ini in the same folder as the extracted files above and cross-referenced
this thread
and added the
GamepadNavigation=1 to the config file. However, pressing LB + RB + Start simultaneously doesn't open the menu despite this. I'm not sure if ReShade.ini is loading properly, but ReShade
IS getting injected successfully and is running.
In the same thread, it mentioned the way they managed to solve their problem was to hard-code the gamepad rule, but no idea how to do that. Any ideas or insight would assist greatly!