Compatibility list
- [FX] O2
However, some shader failed to load because of some shader conflicts (like DOF vignetting).
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- Mikan
Warhammer 40.000 Space Marine >> Perfect // Version 0.12.0 // d3d9.dll
Amnesia: The Dark Descent >> Works mostly perfect, but may crash at start // Version 0.12.0 // opengl32.dll
F.E.A.R. >> Good, but no Depth Buffer Info // Version 0.12.0 // d3d9.dll
F.E.A.R. 2: Project Origin >> Good, but no Depth Buffer Info // Version 0.12.0 // d3d9.dll
Edit:
DOOM 3: BFG Edition >> Good, but no Depth Buffer Info // Version 0.12.0 // opengl32.dll
Road Redemption >> Good, but upside down depth buffer?? // Version 0.12.0 // opengl32.dll
The Forest >> Good, but upside down depth buffer?? // Version 0.12.0 // opengl32.dll
-Both games are made on Unity I think :>
X-Blades >> Good. Even thou Depth Buffer info is there,
screen starts to flicker like an old tv when trying to access it // Version 0.12.0 // d3d9.dll
Serious Sam 3: BFE >> Crash, refuse to start // Version 0.12.0 // opengl32.dll
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- perseusveil
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- robgrab
Condemned: Criminal Origins - Works great although the depth buffer access is so light that it makes everything blurry. Here's a video I did of the depth buffer. Stupid question: Is there a way to increase the "contrast" of the depth buffer? [d3d9.dll]
I also get these two lines whenever I enable Tonemap
C:\Program Files (x86)\Steam\steamapps\common\Condemned Criminal Origins\/SweetFX\Shaders\Tonemap.h(31, 18): warning X3206: implicit truncation of vector type
C:\Program Files (x86)\Steam\steamapps\common\Condemned Criminal Origins\Shader@0x05F67860(26,7): warning X3206: implicit truncation of vector type
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- strelokgunslinger
but...
pre release version 0.13.0.657
trace: pastebin.com/c5L6itnS
Wolfenstein TNO seems to work well now
some effects used from the latest ME fx
#define USE_CHAPMAN_LES
#define USE_SWFX_TECHNICOLOR 1
#define USE_BLOOM 1
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- crosire
- Topic Author
Great! So 5+ hours of banging my head on the keyboard and basically rewriting the whole OpenGL hooking system finally did make a changestrelokgunslinger wrote: Wolfenstein TNO seems to work well now
A lot of "Failed to present" in the log there, but whatever, as long as it works...
á Ž
á Ž
Find the line that saysrobgrab wrote: I also get these two lines whenever I enable Tonemap
float A2 = Bleach * color.rgb;
float3 A2 = Bleach * color.rgb;
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- perseusveil
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- perseusveil
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- Nekrik
hook: d3d9.dll
Reshade Version 0.13.0
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- SpinelessJelly
Reshade version 0.13.0 with MasterEffect ReBorn 1.0.340.
Used d3d9.dll, the automatic setup routine fails.
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- perseusveil
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Now works perfectly
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- apu889
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- strelokgunslinger
apu889 wrote:
Do you know any good patches to fix aspect ratio / resolution / fov / hud for that game? Marc Ecko's Getting Up: Content Under Pressure,
0.13.x , Watch Dogs, perfect + depth buffer
might have a glitch with steam, needs confirmation from another person
right click view image, for full size
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- Deriest
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- strelokgunslinger
0.13.x
Supported with Depth Buffer
dxgi.dll / x64 [tested with x64 exe.. CryEngine so there are two to choose from]
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- robgrab
Works PERFECT! [dxgi.dll]
I even made a Preset for it.
Here's a COMPARISON.
Here's the PRESET .
Make sure Post Processing Detail is turned OFF in-game.
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- ZabaZu
Guild Wars 2, d3d9.dll, 0.13.0, Disappearing depth buffer.
Also, there are a few games where you can force real AA and still get access to the depth buffer. In Sonic Generations, I'm using 4xSGSSAA along with ReShade and get perfect depth buffer access.
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- strelokgunslinger
d3d9 / x86
0.13.x supported
with depth buffer
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- ScarecrowDM
Using 0.13 + Master Effect.
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