Compatibility list
- JPulowski
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- tekktekk
And, game crushes when exists the levels. (There is a problem to release the texture memory pool?)
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- FYKC
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- tybalitea
Did you do something special to make it appear ? I tried with ReShade 0.15.0.716 and it's still locked to the ui.
See : i.imgur.com/XnitPUc.png?1
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- JPulowski
Actually you are right, during cut-scenes depth-buffer works. But during in-game it only captures UI content. It's a shame really. Looks like there is only partial depth buffer support. Sorry for the confusion.tybalitea wrote: @JPulowski
Did you do something special to make it appear ? I tried with ReShade 0.15.0.716 and it's still locked to the ui.
See : i.imgur.com/XnitPUc.png?1
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- tybalitea
yes, i was so enthusiastic on that, because it would have worked on nwn2 and maybe nwn1 too
new games tested :
Sacred 2 gold (0.15.0//d3d9.dll), disable antialiasing and overlay steam, works with depthbuffer
The Battle for Middle-Earth 2 (0.14.0//d3d9.dll), works perfectly
tests screenshots : imgur.com/a/T7myt
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- jas01
sfx.thelazy.net/games/screenshot/19475/
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- Nekrik
Reshade version: 0.15.0
Hook: dxgi.dll
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- Omnipotus
I've personally tested the following:
- Armored Hunter GUNHOUND EX
- Amnesia: Machine for Pigs
- Amnesia: The Dark Descent
- Cat Goes Fishing
- Cities: Skyline
- Electronic Super Joy
- Electronic Super Joy: Groove City
- Final Fantasy III
- Final Fantasy IV
- Final Fantasy VII
- Final Fantasy VIII
- Finding Teddy
- Freedom Planet
- Gigantic Army
- Gravity Badgers
- Guacamelee! Gold Edition
- Gun Monkeys
- GundeadliGne
- Gundemonium: Recollection
- Gunpoint
- Hammerwatch
- Hero Siege
- Hitogata Happa
- Hotline Miami
- How to Survive
- Ikaruga
- Imagine Me
- Ittle Dew
- Jack Lumber
- Knights of Pen & Paper +1
- LEGO Batman: The Videogame
- LEGO Batman 2
- LEGO Harry Potter: Years 1-4
- LEGO Harry Potter: Years 5-7
- LEGO Lord of the Rings
- LEGO Indiana Jones: The Original Adventures
- LEGO Indiana Jones 2: The Adventure Continues
- LEGO Star Wars III: The Clone Wars
- LEGO Marvel Super Heroes
- Lili: Child of Geos
- Lovely Planet
- Lucius
- Lunnye Devitsy
- Mark of the ninja
- Master Reboot
- Max: The Curse of Brotherhood
- Megabyte Punch
- Meltdown
- Metal Gear Solid: Ground Zeroes
- Metal Slug 3
- Metal Slug X
- Mini Ninjas
- Muri
- Oni
- Ori and the Blind Forest
- PixelJunk: Monsters Ultimate
- Shelter
- Shelter 2
- Silent Hill 2: Director's Cut
- Silent Hill 3
- The Dark Eye: Memoria
- The LEGO Movie Videogame
- Unreal Tournament (2015)
As always, many thanks to all those helping out
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- Nekrik
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- Omnipotus
- Evan20xx
Omnipotus wrote: I've updated the Compatibility List with the lastest findings from the community.
As always, many thanks to all those helping out
You must of missed mine.
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- Aelius Maximus
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- Omnipotus
Evan20xx wrote:
Omnipotus wrote: I've updated the Compatibility List with the lastest findings from the community.
As always, many thanks to all those helping out
You must of missed mine.
Indeed I have Fixed
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- huss93
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- Courier
(DX9)
Tested with Reshade 0.15 & Master Effect
Works perfectly, depthbuffer access is fine. All shaders work correctly, there are no visual bugs and no other errors.
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- jmp909
did you manage to get any settings in Insane2 for DOF that didn't affect UI?
thanks
J
(PS is this the right place to ask? i'll move threads otherwise)
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- jmp909
(Some hiccups switching between d3d9 and dxgi .. see below)
again I'm not sure how to set the DOF not to affect the UI (using latest Master Effect and Reshade here)
(depth buffer shows it only affecting the hand/gun.. I'm using PETKAGTADOF above)
---
Note:
Initially tried d3d9 and it worked fine, but run the game first once before enabling ReShade.
I then tried using DX10/11 (which UE3 is meant to support) by renaming to dxgi.dll but didn't initially seem to work. dxgi.log here:
pastebin.com/TBEmv2Zk
then i tried reverting to d3d9 and that wouldn't launch at all.. crashed
so i rebooted my PC and it works fine again for some reason. Can switch between d3d9 and dxgi whenever
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- crosire
- Topic Author
You can't. (Well, you could achieve something via masking, see the ME thread for details)jmp909 wrote: I'm not sure how to set the DOF not to affect the UI
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- jmp909
I've just updated my post regarding something else. seems switching from DX11 to DX9 then breaks DX9. I'm trying to find out why. I've deleted my settings folder C:\Users\J\Documents\my games\Rise Of The Triad but it's still broken. I don't know if this is something that happens with all UE3 stuff. I'll update if I can find a fix
J
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