I tried ReShade with Dishonored 1 (d3d9, 32bits) and I noticed that since the update 5.2 and 5.3 the depth buffer doesn't work properly on some maps (during the mission "The Loyalists") while in the version 5.1 and before, everything works fine.
Here are the buffer settings for Dishonored:
[DEPTH]
DepthCopyAtClearIndex=0
DepthCopyBeforeClears=1
DisableINTZ=0
UseAspectRatioHeuristics=1
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