Crash chaining D3D9 wrapper and ReShade 3.1 / 3.4

  • lowenz
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7 years 1 month ago - 7 years 1 month ago #1 by lowenz Crash chaining D3D9 wrapper and ReShade 3.1 / 3.4 was created by lowenz
Thief Deadly Shadows (2004) Sneaky Upgrade (1.1.9)

dgVoodoo2 2.55(.4) + ReShade 3.4.1 = perfect
Crosire wrapper 1.9.1 + NO ReShade = perfect
Crosire wrapper 1.9.1 + ReShade 3.x = crash loading a map/level (intro menu working fine)

D3D9 wrapper is needed to retain HBAO+ with NVidia GPUs/drivers (in Thief DS is working wonderfully)......can someone fix the chaining issue? (Maybe due to the fact that Thief DS / Deus Ex IW are returning for one moment to the desktop loading a level, it's an intended behaviour)
Last edit: 7 years 1 month ago by lowenz.

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  • lowenz
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7 years 1 month ago #2 by lowenz Replied by lowenz on topic Crash chaining D3D9 wrapper and ReShade 3.1 / 3.4
Unpatched (no SU) game works!
So it's something in Sneaky Upgrade

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  • lowenz
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7 years 1 month ago #3 by lowenz Replied by lowenz on topic Crash chaining D3D9 wrapper and ReShade 3.1 / 3.4
Solved (for who's interested), it's the "direct load" option in Sneaky Upgrade. Disable it and you're gold ;)

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  • navalrobin
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7 years 1 month ago #4 by navalrobin Replied by navalrobin on topic Crash chaining D3D9 wrapper and ReShade 3.1 / 3.4
nice

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