Quake 3 crash: Unable to resolve hook for 6A45A4F0! and many weird bugs

  • SolivaN
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2 days 9 hours ago - 1 day 23 hours ago #1 by SolivaN Quake 3 crash: Unable to resolve hook for 6A45A4F0! and many weird bugs was created by SolivaN
Hi crosire, hope youre fine.
I've a pain mind with this game: Quake 3 Arena version 1.32

The first time I managed to get reshade working was by renaming quake3.exe to quake3a.exe
And reshade worked! It detected quake3! 

But after using Reshade for a while with Quake 3, I noticed some rendering issues between menus and mouse code, it don't work like we spected...
Game Type when we host a map, it always shows Team Deathmatch and Cature the Flag only: no Tournament nor Free for All options
is very very weird


and when i finally hit the "Launch" button for a hosting a map, the game becomes unstable, the loading map/items/objets get stucked into a infinite loop


....and mousecode problems. Reshade introduces some mouse stutter into the game.
so i decided to disable reshade bringing back the original file name to quake3.exe
no more reshade
but...

because all this problems, i want to report all this bugs here:
I want to try reshade again to post all the preliminary mentioned bugs
So i renamed quake3.exe to quake3a.exe (again)
but now reshade don't work anymore! 
i can't understand why, if some days after reshade runs with a renamed quake3a.exe!
anyway...

here's the current problem now:

1) If i run quake3 normally, with original quake3.exe file name, reshade simply does nothing, reshade don't detect quake3 and game runs fine, but with no reshade
2) If i apply ADK LoadLibraryRedirect to original quake3.exe, reshade tryes to load, but reshade log shows the infmamous
Unable to resolve hook for 6A45A4F0! 
and the game simply closes

3) If i rename quake3.exe to quake32.exe, the reshade log shows 
Redirecting wglCreateContext(hdc = 4E01264B)
and game stay with gray screen and then the game closes to desktop with no errors


also i've tryed with deleting the inbuild nvidia quake3 driver profile with nvidia Profile Inspector, but quake3 still resist to work


even i tryed to set Extention limit (OGL) for making quake3 compatible on modern systems trough nvidia Profile Inspector

I'm running out of ideas for making quake3 compatible with reshade dude 
i think is like quake3 always tryes to use s.o. system32\opengl32.dll and refuses to use reshade opengl32.dll
well, until now hehe  because now ADK LoadLibraryRedirect broked this restriction, but reshade still can't work with quake3 never more 
even with ADK LoadLibraryRedirect applyed

resuming:
quake 3 runs fine until now if i use only the original quake3.exe file name
...but without the possibility to use reshade

heres the logs:
reshade logs
Last edit: 1 day 23 hours ago by SolivaN.

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