I love the retro look and simplicity of dithering, however the amount of dither shaders available are surprisingly quite limited. I'd like a dither shader with multiple algorithms available, and there's a *lot*. Void and cluster dithering, Floyd–Steinberg dithering, normal Bayer, and most interesting
Gradient-based error-diffusion dithering
& Temporal dithering
help.teradici.com/s/article/1087
A temporal dither shader would actually work quite well as a low-performance-cost debanding shader no?