Shader Suite

  • aliajune
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16 hours 16 minutes ago #1 by aliajune Shader Suite was created by aliajune
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miXSR_hexer is my Gen 1 ReShade suite: guarded screen-space image shaping, shared orchestration, and standalone tuned effects.The shared layer includes fog gates, light-respect controls, mask orchestration, diagnostic gates, reusable mask tools, and routing logic. The goal is to work with the scene, not paint over it.The effects are pre-tuned for subtlety. Tuned correctly, they respect fog and light. Tuned incorrectly, they can wash out completely.Bio means living, irregular response. Fibonacci means organic, non-grid sampling. Organic means softer layered variation. Ray-M means the ray-marched / ray-mapped branch for contact, light, gloss, color, and depth behavior.Implemented types include AA, AO, bloom, glow, halo, corona, cell shading, ink, hatches, GI, bounce light, gloss, reflection, tone shaping, shadow balance, mask-driven shaping, fog-aware blending, and light-respecting control.This is not the final architecture.Gen 1 is the learning suite. Gen 2 is the server rewrite. Gen 3 is the API.Current Phase 6 is Color Transport through primary and secondary channels inside a Ray Marching Engine.I am a C coder, and I live with schizophrenia. My process is instrumentation, testing, debugging, and reality-checking. This phase took roughly 350 human hours and 150 machine-assisted hours.

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